<!DOCTYPE HTML> <html> <head> <title>pixi.js example 13 - Graphics</title> <style> body { margin: 0; padding: 0; background-color: #000000; } </style> <script src="pixi.js"></script> <script src="../../src/pixi/renderers/CanvasRenderer.js"></script> <script src="../../src/pixi/renderers/WebGLRenderer.js"></script> <script src="../../src/pixi/renderers/WebGLRenderGroup.js"></script> <script src="../../src/pixi/primitives/Graphics.js"></script> </head> <body> <script> // create an new instance of a pixi stage var stage = new PIXI.Stage(0x000000); // create a renderer instance //var renderer = new PIXI.CanvasRenderer(800, 600);//PIXI.autoDetectRenderer(800, 600); var renderer = PIXI.autoDetectRenderer(800, 600); // set the canvas width and height to fill the screen // renderer.view.style.width = window.innerWidth + "px"; //renderer.view.style.height = window.innerHeight + "px"; renderer.view.style.display = "block"; // add render view to DOM document.body.appendChild(renderer.view); // OOH! SHINY! // create two render textures.. these dynamic textures will be used to draw the scene into itself var graphics = new PIXI.Graphics(); graphics.lineStyle(3, 0xff0000); graphics.moveTo(50,50); graphics.lineTo(100, 100); graphics.lineTo(250, 220); graphics.lineTo(150, 20); //graphics.lineTo(450, 223); /* * point1 = new Point(350, 50); point2 = new Point(100, 100); point3 = new Point(250, 220); points = new Vector.<Point>(); points.push(point1, point2, point3, new Point(350, 220), new Point(450, 223)); */ //graphics.lineTo(410,300); //graphics.lineTo(450,320); //graphics.lineTo(570,350); //graphics.lineTo(580,120); // graphics.lineTo(630,120); stage.addChild(graphics); requestAnimFrame(animate); renderer.render(stage); function animate() { requestAnimFrame( animate ); } </script> </body> </html>